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Rule Updates

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Rule Updates

Post by Afullstopwes on Sat May 06, 2017 8:28 pm

So, this should be one of the last changes, but from now on you're going to have to mark where your bases are and what's stationed there. This can be done OOC or IC, up to you.

Also, the start of the next two cycles are going to be Monday, May 8 and Friday, May 12. From then on all cycles will begin and end at 18:00 on Friday.

Thank you!

Afullstopwes
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Re: Rule Updates

Post by Afullstopwes on Mon May 08, 2017 7:03 pm

New edit: nations with the economic focus must pay .3 MTZ$ /cycle in peace and .6 MTZ$/cycle for deployed units.

New edit: Any military unit in the game can be given the "Stealth" special rule.

Stealth I adds 3 to "To Hit" rolls for FOW's and the like.
Stealth II makes units immune to FOW targeting systems.
For Stealth I, simply add 1MP to the unit.
For Stealth II, research Unconventional Warfare and add 5 MP to the unit.

Afullstopwes
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Re: Rule Updates

Post by Afullstopwes on Tue May 16, 2017 3:24 pm

New edit: Drone units are a thing now!

Drone Data:

Drones are air units that are controlled remotely.
A basic drone is armed with basic missiles and a light autocannon. Base cost is 5MP
Up to two weapon systems may be added:
1. Heavy Missiles: Heavier missiles, add 4 MP
2. Guided Basic Missiles: +1MP
3. Volley Shot: Inaccurate, relatively weak, spread across a large area: +2MP
4. Heavy Cannon: +3MP

Rule Updates: Carriers
Carriers:

Carriers now have established rules for carrying aircraft.
They have 4 slots for carrying.
Bombers take up 2 slots
Drones take up 1/2 slots.
All others take up 1 slot.
So, you can have 2 bombers/4 fighters/8 drones, or a combination. But only up to 4 slots.

These updates will be applied to the appropriate rule addenda.

Afullstopwes
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Re: Rule Updates

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